
From the outset, you really are the "one-man army," and even in the brief instances when you do side with an NPC for a quest or two you still know that you are in charge, and that in reality the NPC will be gone in a quest or two (Amusai).

In fact, the only thing that I truly consider wrong with the game is how lonely it feels. In my opinion, Oblivion is one of the most complete games ever, featuring some truly amazing visuals, interactive large-scale quests, a vast world to explore, and multiple path options to take. *Multiple paths of progression - The story of Ruined-Tail's Tale features several paths, and the choices YOU make will ultimately determine how Ruin develops as a character. *New encounters/fights - Using some "different" encounter techniques that I've always wanted to try in Oblivion I've incorporated a new fight that I hope can be considered "strategic." Previous players of this MOD will find this fight in the new section of Ruin's Quest. The quest itself is long, detailed, engaging, and further enhances the concept that Ruin is not simply an NPC Ally, and more of a definitive companion, with his own personality, needs and fears.

The player can choose to take part in this (and develop the character further) or disregard it and use him as a "meatshield" NPC. *Quest relating to the NPC - As Ruined Tail's tale progresses, he will become involved in a quest. What the player says will directly affect Ruin's development as a character and an NPC, and determine the eventual outcome of his quest. *Detailed character conversations/storyline. *NPC Companion "Ruined Tail" (Argonian Battlemage) who will follow you, fight, sneak, loot corpses and everything else you have come to expect from your Oblivion NPC companions. Version 2.50 (Dated as of: 30 September 07)

RUINED-TAIL'S TALE (AKA: Ruin Companion MOD)
